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Tome and blood mod
Tome and blood mod






6th Level: Shadow Clone - clone has 40% hit points and -7 to thac0 and caster level, can cast only 1st-level arcane spells, cannot cast divine spells. Caster become normal invisible - NOT super-Mislead-invisible. 5th Level: Mislead - clone is a pure image, cannot attack or cast spells. This component makes Mislead and Project Image work just as Simulacrum does, except the clones can use more magic as you go up in level, and the caster gets progressively better invisibility at the same time: That file is human readable and you can change it as you like, so you have complete control over the school of every spell, before installing the mod. These changes are determined by a list that resides in /tomeandblood/data/core/spell_list_base.tpa. Symbol spells are moved to the school of Divination Power Word spells are moved to the school of Enchantment Sequencer spells are moved to the school of Enchantment

tome and blood mod

This component changes the school of various spells, to make sure there is at least one spell at each level in each school, and that specialists of different schools are better-balanced against one another. It has since grown into a mod that makes changes to all Mage and Sorcerer kits, spells and items as well as adding dozens of new kits, abilities and functionality. This mod began as the Sorcerous Origins kitpack, which took advantage of the newly added Sorcerer kit options to add several kits to Sorcerers. Tome and Blood is a mod that revises and expands the class options for Mages and Sorcerers. Tome And Blood: More Options for Wizards and Sorcerers v0.9.6 Overview








Tome and blood mod